Your particles are wonderful, but now they are just “splashes” from falling notes. I imagine particles as the embodiment of sound - a note falls, burns out when it touches a key - it turns into sound. Therefore, I would like it to be more clear visually. For example, to make the quality of the particles correlate with the Velocity (sound volume, key strike force), and not only with the duration of the note. Is it possible?
top of page
bottom of page
And can you make sure that not all particles necessarily appear together? For example, "Streaklets" could appear at high volume, much less at medium, and completely disappear when it is quiet.
I also want a more realistic effect of the combustion of notes (as in the picture by Rousseau). It seems that he has this effect due to particles that are directed strictly up. I would like the effect of the combustion of the notes to be separate, independent of the “Turbulence” of the particles, and also more realistic. Thanks you!
Thanks for the answer! Perhaps, not the number of particles, but their activity should change. Quiet notes will barely smolder, while loud ones will explode with fireworks. Be that as it may, I'm glad you care about such things. You have a great app, and I'm sure it will get even better. Thanks you!
The velocity of the note does affect the number of particles in the GPU Particles in the newest version of the app. The amount to which velocity affects the number of particles is carefully calibrated - it's extremely difficult to balance the factors in the visualization so that is doesn't just become a mess when lots of notes are played at once, or just be incredibly sparse when only one quiet note is played.
Thanks for using SeeMusic!
Good idea!
The velocity indicator would be some next level feature, I always wanted a visual to indicate the dynamics