Your particles are wonderful, but now they are just “splashes” from falling notes. I imagine particles as the embodiment of sound - a note falls, burns out when it touches a key - it turns into sound. Therefore, I would like it to be more clear visually. For example, to make the quality of the particles correlate with the Velocity (sound volume, key strike force), and not only with the duration of the note. Is it possible?
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And can you make sure that not all particles necessarily appear together? For example, "Streaklets" could appear at high volume, much less at medium, and completely disappear when it is quiet.
I also want a more realistic effect of the combustion of notes (as in the picture by Rousseau). It seems that he has this effect due to particles that are directed strictly up. I would like the effect of the combustion of the notes to be separate, independent of the “Turbulence” of the particles, and also more realistic. Thanks you!