Hi there!
I downloaded the latest update from the app store today, on my MacBook Pro (16-inch, 2019). It's version 4.7.5. The previous version worked fine for me.
The crash happens after the app opens and shows the main screen (4.7.5 ENTER). If I click fast enough I actually can see the "watermark removed" and click on the keyboard to see it response - but it crashed right after that. (Or crashes on the main screen if I don't click anything).
This is the crash log I see pop up after clicking on "Report" Process: SeeMusic [44981]
Path: /Applications/SeeMusic.app/Contents/MacOS/SeeMusic
Identifier: com.VisualMusicDesign.SeeMusicUnity
Version: 4.7.5 (201)
App Item ID: 1494196015
App External ID: 848193809
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: SeeMusic [44981]
User ID: 501
Date/Time: 2022-04-08 21:39:15.174 +0300
OS Version: macOS 11.6 (20G165)
Report Version: 12
Bridge OS Version: 5.5 (18P4759a)
Anonymous UUID: 9F4A4A3E-FFF7-4E51-BF22-CC45AC88F384
Sleep/Wake UUID: C4290CD3-35DA-4666-B7F1-3E240B7DD3A6
Time Awake Since Boot: 390000 seconds
Time Since Wake: 5500 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT
Exception Note: EXC_CORPSE_NOTIFY
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.renderheads.AVPro.Video-Core.12345 0x0000000134bb05a8 0x134b80000 + 198056
1 com.renderheads.AVPro.Video-Core.12345 0x0000000134b99ff8 0x134b80000 + 106488
2 com.renderheads.AVPro.Video-Core.12345 0x0000000134b9a188 0x134b80000 + 106888
3 GameAssembly.dylib 0x000000012456c158 0x124017000 + 5591384
4 GameAssembly.dylib 0x000000012456b398 0x124017000 + 5587864
5 GameAssembly.dylib 0x00000001251b0a8e 0x124017000 + 18455182
6 GameAssembly.dylib 0x000000012431c454 0x124017000 + 3167316
7 GameAssembly.dylib 0x000000012431c2ce 0x124017000 + 3166926
8 UnityPlayer.dylib 0x000000010f17ebfc 0x10eb29000 + 6642684
9 UnityPlayer.dylib 0x000000010f184b80 0x10eb29000 + 6667136
10 UnityPlayer.dylib 0x000000010f1a1a76 0x10eb29000 + 6785654
11 UnityPlayer.dylib 0x000000010ee4b06b 0x10eb29000 + 3285099
12 UnityPlayer.dylib 0x000000010efc7895 0x10eb29000 + 4843669
13 UnityPlayer.dylib 0x000000010efc78f4 0x10eb29000 + 4843764
14 UnityPlayer.dylib 0x000000010efc7b73 0x10eb29000 + 4844403
15 UnityPlayer.dylib 0x000000010fab92ad 0x10eb29000 + 16319149
16 com.apple.Foundation 0x00007fff213c2e0f __NSFireTimer + 67
17 com.apple.CoreFoundation 0x00007fff2060abe9 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
18 com.apple.CoreFoundation 0x00007fff2060a6dd __CFRunLoopDoTimer + 927
19 com.apple.CoreFoundation 0x00007fff2060a23a __CFRunLoopDoTimers + 307
20 com.apple.CoreFoundation 0x00007fff205f0e13 __CFRunLoopRun + 1988
21 com.apple.CoreFoundation 0x00007fff205eff8c CFRunLoopRunSpecific + 563
22 com.apple.HIToolbox 0x00007fff288381f3 RunCurrentEventLoopInMode + 292
23 com.apple.HIToolbox 0x00007fff28837f55 ReceiveNextEventCommon + 587
24 com.apple.HIToolbox 0x00007fff28837cf3 _BlockUntilNextEventMatchingListInModeWithFilter + 70
25 com.apple.AppKit 0x00007fff22df9172 _DPSNextEvent + 864
26 com.apple.AppKit 0x00007fff22df7945 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1364
27 com.apple.AppKit 0x00007fff22de9c69 -[NSApplication run] + 586
28 com.apple.AppKit 0x00007fff22dbde6c NSApplicationMain + 816
29 UnityPlayer.dylib 0x000000010fabc91d PlayerMain(int, char const**) + 989
30 libdyld.dylib 0x00007fff20515f3d start + 1
4.7.7 is now available for MacOS from the App Store and should fix the issue.