When I import the video it plays at an extremely low frame rate, even after rendering. The raw video file (.mov) does not have this issue. I've tried turning off every single effect and switching between CPU/GPU and it does nothing.
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It does look like there's an issue with this specific video file.
It's not an issue with ".mov" - .mov is just the video file container type.
The issue would be with the Codec that's used - it looks like this file uses the H.265 codec, which should be supported - but there must be something about this file that's strange. I'd recommend re-encoding the file as H.264 - that should solve the problem.
You can also look here for the technical specifications of what is most compatible with Unity's Video Player, the framework currently used by SeeMusic: https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html
This issue should also be fixed within the next several weeks in the app, as I'll be replacing the built-in Video Player framework currently used by the app with the more powerful and flexible AVPro Video framework. I'm waiting for Version 2.0 of that framework to be fully ready - it is currently still in Beta.