simple, when you press the render button. you also press the key behind it. so there's an invisible glitch note that triggers only the particles. and the thing is that the app also renders it.
36 comments
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Comments (36)
Mundo das Teclas
May 02, 2020
Oi boa noite , estou usando a versao mais recente 1.19 , windows 10 de 64 bits e o meu problema é quando renderizo para nos 33.% e não acontece mais nada o programa não finaliza a renderização.
Aguardo sua Ajuda
Obrigado.
Like
Mundo das Teclas
May 01, 2020
Hi friend, thank you very much, I think that version 1.19 is almost perfect, now I am able to render, but for us 33% and it does not leave this point, could you check what can be done? Once again thank you and I'm waiting.
Like
visualmusicdesign
May 01, 2020
Replying to
Please make a NEW post thread more fully describing the specific issue you are having.
- Could you also please include a Screenshot of your Player Settings Window for the piece you are trying to render?
Thank you
Like
Mundo das Teclas
Apr 25, 2020
Oi boa Tarde, tudo bom, ainda não consegui resolver o problema, você conseguiu me ajudar ou ver alguma solução para o software funcionar emeu computador?
Like
Mundo das Teclas
Apr 21, 2020
Ok i will try,
Like
visualmusicdesign
Apr 21, 2020
Thanks - I'm working on a few other things in the app today... I'll try to look into this when I have a chance - the reason it's not loading is that one of the Plugins is not loading on your computer, and I'm not sure why that is.
One thing to check would be your Camera / Microphone Privacy Settings - make sure that you haven't disabled Camera / Microphone permission for the app.
Like
Mundo das Teclas
Apr 21, 2020
I downloaded and installed version 1.14 and it stayed the same, It is a window Creating Video and written Time left: + Infinito: Nan, I would like to solve this and then I think about purchasing the paid version of the program for 1 year, I am waiting for your help. My Windows is Windows 10 64 bit
Like
visualmusicdesign
Apr 21, 2020
Hello, even though the website says that 1.13 is the latest, if you click the Windows download link, it will download Version 1.14.
Please try downloading Windows Version 1.14 and confirm that it doesn't solve the issue?
Thank you!
Like
Mundo das Teclas
Apr 21, 2020
hi I´m Waiting for your resume, thanks
Like
Mundo das Teclas
Apr 21, 2020
Mono path[0] = 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Managed'
Mono config path = 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/MonoBleedingEdge/etc'
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
[Subsystems] Discovering subsystems at path C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
Vendor:
VRAM: 128 MB
Driver: 9.17.10.4459
Begin MonoManager ReloadAssembly
- Completed reload, in 1.098 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
UnloadTime: 28.420000 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Uploading Crash Report
DllNotFoundException: NatDevice
at (wrapper managed-to-native) NatSuite.Devices.Internal.Bridge.AudioDevices(intptr&,int&)
at NatSuite.Devices.MediaDeviceQuery.AudioDevices () [0x00000] in <747ace107e484c79b4216a9742fb6cb3>:0
at NatSuite.Devices.MediaDeviceQuery..ctor (NatSuite.Devices.MediaDeviceQuery+Criterion[] criteria) [0x00066] in <747ace107e484c79b4216a9742fb6cb3>:0
at MIDIControl+<UpdateAudioInputs>d__151.MoveNext () [0x00065] in <747ace107e484c79b4216a9742fb6cb3>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <eea339da6b5e4d4bb255bfef95601890>:0
- Can you send me the log files after attempting a render?
The Log file is located at:
C:\Users\YOUR USERNAME\AppData\LocalLow\Visual Music Design\SeeMusic\Player.log
Please also make sure you are running Windows 10, 64-bit, and that you have downloaded the latest version of the SeeMusic app.
Like
Mundo das Teclas
Apr 21, 2020
Like
Mundo das Teclas
Apr 21, 2020
Hello, when pressing to render in Windows nothing happens, it stays in the rendering window and does not start the process, or what to do?
What can I do?
Like
visualmusicdesign
Jan 31, 2020
I'm still not able to consistently replicate this issue on any devices so far - I'm rendering 25 minute long videos without any issues at all. If you can help me figure out exactly what's causing the issue, I can quickly fix it.
- Can you let me know if the issue also happens during normal playback in the app, when you are not making a video?
- Or is the issue only happening during video creation?
- Also, does changing the Animation Speed in Visual Settings affect the issue in any way?
Thank you.
Like
visualmusicdesign
Jan 25, 2020
Hey guys, I think the Render Timing and audio sync issues should hopefully be fixed in the new 1.5 update. Give it a try and let me know?
@Buk When I ran the app for the first time on an old computer I use for testing, I did experience the sync issue you were describing, and I was able to fix it by adjusting the Animation Speed back to 1. However, since that one time, I have not been able to replicate the sync issue at all... which is frustrating because it makes it very difficult for me to definitively solve it.
I'm sorry that I'm not able to definitively solve this quicker - but can you possibly download version 2.0.1 and verify that you are still seeing the problem?
What operating system and exact model of computer are you running the app on?
Thank you
Like
Buk
Jan 30, 2020
Replying to
@visualmusicdesign it's definitely not the computer's fault. Ram 3200Mhz, RTX2070, r5 3600, fast nvme m2 drive + Win 10.
It' s still here.
Try to export two midi files, preferably long, e.g. 15-20 minutes in 30 fps. One with Synthesia's Video Creator and the other with SeeMusic and combine them as I do in some editing program.
Like
visualmusicdesign
Jan 30, 2020
Replying to
@Buk Does it also happen if you just skip to minute 15 or 20 in the main app (when you’re no not making a video)?
Or does it only happen when you are creating a video?
Like
Sijia Zheng
Jan 24, 2020
I rendered a video last night and found the speed issue there. It was slightly faster than the actual speed. I'm using 1.4 now to render again see if theres improvement
Like
Sijia Zheng
Jan 24, 2020
Replying to
I'm using a 144hz monitor and im not sure if that would matter the render problem there
Like
Sijia Zheng
Jan 24, 2020
Replying to
1.4 render seems all same speed tho first 30s were missing (not sure if i accidentally changed the render setting) One problem i realise is the light is not the same duration as the note. For example, when i play staccato, the light won't react like a staccato which looks not matched. The other issue is same light isn't glowing.
Like
Buk
Jan 24, 2020
Replying to
I am experiencing the same issue! Video is dissipating over time.
Like
visualmusicdesign
Jan 23, 2020
Hi guys, Beta Version 1.3 is now available to download on the main app page and should fix this problem permanently. Let me know if you still see this issue at all?
Like
drewcolliermusic
Jan 23, 2020
I think everyone has that problem right now.
Like
Sijia Zheng
Jan 22, 2020
yea i found that as well. It was pressed the whole video with all the effects :(
Oi boa noite , estou usando a versao mais recente 1.19 , windows 10 de 64 bits e o meu problema é quando renderizo para nos 33.% e não acontece mais nada o programa não finaliza a renderização.
Aguardo sua Ajuda
Obrigado.
Hi friend, thank you very much, I think that version 1.19 is almost perfect, now I am able to render, but for us 33% and it does not leave this point, could you check what can be done? Once again thank you and I'm waiting.
Oi boa Tarde, tudo bom, ainda não consegui resolver o problema, você conseguiu me ajudar ou ver alguma solução para o software funcionar emeu computador?
Ok i will try,
Thanks - I'm working on a few other things in the app today... I'll try to look into this when I have a chance - the reason it's not loading is that one of the Plugins is not loading on your computer, and I'm not sure why that is.
One thing to check would be your Camera / Microphone Privacy Settings - make sure that you haven't disabled Camera / Microphone permission for the app.
I downloaded and installed version 1.14 and it stayed the same, It is a window Creating Video and written Time left: + Infinito: Nan, I would like to solve this and then I think about purchasing the paid version of the program for 1 year, I am waiting for your help. My Windows is Windows 10 64 bit
Hello, even though the website says that 1.13 is the latest, if you click the Windows download link, it will download Version 1.14.
Please try downloading Windows Version 1.14 and confirm that it doesn't solve the issue?
Thank you!
hi I´m Waiting for your resume, thanks
Mono path[0] = 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Managed'
Mono config path = 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/MonoBleedingEdge/etc'
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
Vendor:
VRAM: 128 MB
Driver: 9.17.10.4459
Begin MonoManager ReloadAssembly
- Completed reload, in 1.098 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
UnloadTime: 28.420000 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 582)
UnityIAP Version: 1.23.1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 582)
IRVExample log:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
(Initially selected method: Google204)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 2 worker threads for Enlighten.
Thread -> id: f14 -> priority: 1
Thread -> id: 17c8 -> priority: 1
Setting Framerate to: 30
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Copying sample saves
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Using configuration builder objects
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Purchaser OnIntialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UnityIAP: Promo interface is available for 6 items
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadSampleSoundfontDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set sample Soundfont path with no case change
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Soundpath Path FalseC:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/StreamingAssets/sample soundfonts/grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Soundfont grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set sample Soundfont path with no case change
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Soundpath Path FalseC:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/StreamingAssets/sample soundfonts/grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting BASS24Synth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Start BASS Synth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
BASS24NETSynth - Start : 48000 16
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
BASS_MIDI_FontInit : 1 C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/StreamingAssets/sample soundfonts/grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadMIDIDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadSampleMIDIDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadSampleSoundfontDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadImageDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Load Save Files
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Load Sample Save Files
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Competine
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
C:/Users/lelom/AppData/LocalLow/Visual Music Design/SeeMusic/Save Files/Competine.seemusic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Save Loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Changing piece to: 1 continue playing: True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Competine Midi.mid
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Load Track
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading MIDI
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading Video
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Video File: VID_20200421_080457.mp4 Loading Video
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SubscriptionUpdate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
RefreshSubscriptionExpirationFromParse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Uploading Crash Report
DllNotFoundException: NatDevice
at (wrapper managed-to-native) NatSuite.Devices.Internal.Bridge.AudioDevices(intptr&,int&)
at NatSuite.Devices.MediaDeviceQuery.AudioDevices () [0x00000] in <747ace107e484c79b4216a9742fb6cb3>:0
at NatSuite.Devices.MediaDeviceQuery..ctor (NatSuite.Devices.MediaDeviceQuery+Criterion[] criteria) [0x00066] in <747ace107e484c79b4216a9742fb6cb3>:0
at MIDIControl+<UpdateAudioInputs>d__151.MoveNext () [0x00065] in <747ace107e484c79b4216a9742fb6cb3>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <eea339da6b5e4d4bb255bfef95601890>:0
(Filename: <747ace107e484c79b4216a9742fb6cb3> Line: 0)
Stop BASS Synth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Can you send me the log files after attempting a render?
The Log file is located at:
C:\Users\YOUR USERNAME\AppData\LocalLow\Visual Music Design\SeeMusic\Player.log
Please also make sure you are running Windows 10, 64-bit, and that you have downloaded the latest version of the SeeMusic app.
Hello, when pressing to render in Windows nothing happens, it stays in the rendering window and does not start the process, or what to do?
What can I do?
I'm still not able to consistently replicate this issue on any devices so far - I'm rendering 25 minute long videos without any issues at all. If you can help me figure out exactly what's causing the issue, I can quickly fix it.
- Can you let me know if the issue also happens during normal playback in the app, when you are not making a video?
- Or is the issue only happening during video creation?
- Also, does changing the Animation Speed in Visual Settings affect the issue in any way?
Thank you.
Hey guys, I think the Render Timing and audio sync issues should hopefully be fixed in the new 1.5 update. Give it a try and let me know?
https://www.visualmusicdesign.com/seemusic
Thank you
I rendered a video last night and found the speed issue there. It was slightly faster than the actual speed. I'm using 1.4 now to render again see if theres improvement
Hi guys, Beta Version 1.3 is now available to download on the main app page and should fix this problem permanently. Let me know if you still see this issue at all?
I think everyone has that problem right now.
yea i found that as well. It was pressed the whole video with all the effects :(