I just downloaded seemusic 2, but it keeps crashing at random times after the app opens. Could you please help?
Thank you!
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visualmusicdesign
Jun 05, 2020
That's great to hear! 😊
- The GPU particles are actually an entirely new particle system, built using Unity's new VisualEffect system. They use the computers graphics processing unit, or video card, to render. Most modern computers have fast GPUs, so the new particle system will be faster on newer computers.
- However, devices with older GPUs may have trouble with the new effect. The older particle system runs on the CPU, which is the computer's main processing unit, and is traditionally a little slower and more stable for rendering particles.
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visualmusicdesign
Jun 04, 2020
Version 2.0.2 is now up, and will trigger a warning when the GPU Particles are about to turn off, whether at app launch, or from the interface.
Please let me know if the issue is fixed now?
Thank you!
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Shiny Pradeep
Jun 05, 2020
Replying to
Yes, CPU works just fine. Thank you so much!
If you could tell me, what was the difference between CPU and GPU? I was just curious.
Thanks again for helping me and everyone else! The app is great!
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visualmusicdesign
Jun 04, 2020
Version 2.0.1 is now available to download from the website.
The new GPU Particles are now disabled by default, and can be enabled in Particle Settings.
Please let me know if the problem is resolved now when you open?
Thank you!
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Shiny Pradeep
Jun 04, 2020
Replying to
The problem is resolved! However, the app does crash when I try to switch from CPU to GPU particles.
Thank you so much for your help!
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Shiny Pradeep
Jun 04, 2020
Replying to
Edit: The app doesn't crash; it freezes when I try to switch the particles.
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Shiny Pradeep
Jun 04, 2020
Replying to
2nd edit: No, the problem still exists. I re-opened the app after it froze, and got to see that the particles were set to GPU, and then it froze once more. After re-opening a second time, the same problem I took a video of re-occurs.
So sorry to take time out of your day for this.
Thank you!
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visualmusicdesign
Jun 04, 2020
Is there any way you could provide a screen capture of the issue happening in the app? Thank you!
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Shiny Pradeep
Jun 04, 2020
Replying to
Here is a recording:
Thank you!
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Shiny Pradeep
Jun 04, 2020
Replying to
If it helps, the notes heard in this video were me pressing on random spots on the screen. Thank you for your help!
That's great to hear! 😊
- The GPU particles are actually an entirely new particle system, built using Unity's new VisualEffect system. They use the computers graphics processing unit, or video card, to render. Most modern computers have fast GPUs, so the new particle system will be faster on newer computers.
- However, devices with older GPUs may have trouble with the new effect. The older particle system runs on the CPU, which is the computer's main processing unit, and is traditionally a little slower and more stable for rendering particles.
Version 2.0.2 is now up, and will trigger a warning when the GPU Particles are about to turn off, whether at app launch, or from the interface.
Please let me know if the issue is fixed now?
Thank you!
Version 2.0.1 is now available to download from the website.
The new GPU Particles are now disabled by default, and can be enabled in Particle Settings.
Please let me know if the problem is resolved now when you open?
Thank you!
Is there any way you could provide a screen capture of the issue happening in the app? Thank you!